Game UI Artist β Unity
Dark Cloud Games
Job Description
Game UI Artist β Unity
Location: Lisbon, Portugal | On-site
Employment Type: Full-time
Annual Salary: β¬38,000ββ¬52,000
Relocation support available
Dark Cloud Games is developing a complex mobile RPG featuring character collection, turn-based combat, crafting, loot, progression, narrative systems, and map-based navigation.
We are looking for a hands-on Senior Game UI Artist to transform established systems, prototypes, and art direction into polished, distinctive, and production-ready interfaces.
You will take ownership of the gameβs visual UI production, from screen composition and asset creation to visual assembly and refinement in Unity. This is a visual game UI position. Gameplay logic, data integration, system architecture, and complex C# development are handled by the programming team.
You will:
- Design menus, HUDs, pop-ups, overlays, cards, and other mobile game interfaces;
- Translate prototypes and game systems into polished screen compositions;
- Create production-ready UI assets, iconography, components, and interaction states;
- Develop and maintain a coherent visual language across the game;
- Assemble and visually refine interfaces directly in Unity;
- Create UI animations, transitions, and feedback effects;
- Collaborate with programmers during implementation;
- Review builds and ensure visual consistency across resolutions and mobile safe areas.
We are looking for:
- A strong professional portfolio focused on game UI;
- Professional experience designing interfaces for games;
- Advanced skills in Photoshop, Illustrator, Figma, or equivalent tools;
- Strong understanding of composition, typography, hierarchy, colour, spacing, and readability;
- Ability to create both complete screens and production-ready individual assets;
- Practical experience integrating UI assets in Unity;
- Knowledge of Unity UI, prefabs, scalable sprites, TextMesh Pro, and basic UI animation;
- Ability to work autonomously from established systems, prototypes, and art direction;
- Availability to work on-site in Lisbon.
Experience with mobile RPGs, gacha games, JRPGs, strategy games, UI design systems, DOTween, After Effects, Spine, sprite optimisation, or generative AI workflows is highly valued.
Send your CV and portfolio to:
The portfolio should demonstrate relevant game UI work, including complete screens, HUDs, menus, component systems, iconography, interaction states, or interfaces implemented in Unity or another game engine.