Software Engineer
Electronic Arts
Job Description
Overview DRE (Development Release Engineering) are EA's global build automation specialists. We work with internal EA teams by providing services related to Build Automation, Continuous Integration, Metrics Reporting, and Virtual Infrastructure. You would join DRE supporting Mobile titles as a Software Engineer II.
The position is hybrid remote/in-office and you will report to the DRE Technical Director. Responsibilities You will work with our internal customers to design, and implement new automated workflows You will monitor our solutions to ensure they are running as expected, and debug and fix any issues found promptly, while communicating with our partners. You will identify gaps/toil within our workflows and implement automated scalable, reliable and repeatable solutions Qualifications 3+ years of experience as a software engineer Object-oriented/scripting languages (e.g.
Python, Groovy, C#, Java, or Ruby) Implement CI/CD pipelines (e.g. Jenkins, GitLab CI) Source control management tools (e.g. Perforce, Git) Configuration management tools (e.g.
Chef, Ansible, Terraform, and Packer) Cloud platforms (e.g. AWS, GCP, Azure) Containerization technologies (e.g. Docker, Kubernetes) Secrets management tools (e.g.
Vault) Artifact repositories (e.g. Artifactory, NPM, NuGet) Virtualization environments and tools (e.g. VMs, vSphere) Data and Observability tools (e.g.
Splunk, Grafana, New Relic, Open Telemetry) Commercial Game Engine (e.g. Unity, Unreal) Agile familiarity Collaboration skills Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.
Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES British Columbia (depending on location e.g. Vancouver vs.
Victoria) $104,500 - $142,800 CAD Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
EEO Statement Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr